This game is fuckin HARD. I’m about 10 hrs in and spent the last hour or so getting my ass kicked by an ambush room full of basic enemies

  • insurgentrat [she/her, it/its]@hexbear.net
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    1 month ago

    I find it slightly too mechanically demanding to be as enjoyable as the first. I feel like exploration isn’t rewarded enough, and thr overabundance of combat rooms discourages the sort of casual wandering I adored in HK :(

      • insurgentrat [she/her, it/its]@hexbear.net
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        1 month ago

        Yeah, I think it’s fine to not just want to make a sequel and I actually really like a few changes.

        The diagonal pogo is interesting as hell, it really threw me at first and I’m not entirely sold on some of the platforming yet but my god does it feel cool when it works. There’s a lot more quick decisions and corrections that allow you to really dance in the air.

        The sprint and thrust-jump attack is very cool. High commitment, in exchange for some reach and a quick jump to safety you can follow with aerial techniques. Interesting platforming challenges too.

        More parries are neat, really makes hornet feel more like a fencer. When you bail yourself out of a fuck up with a chain of parries it’s neuron-activation

        But the result is a way more mechanically demanding game, and they’ve really doubled down on combat.

        I think about hollow knight where the combat arenas often gave cool rewards. And the really hard gauntlets were in the arena with a cheering crowd that showers you with money. Damn they felt cool. In silksong I finally get through one and… a door opens. I don’t even get shards to replace the ones I spent. Yaaay.

        • decaptcha [none/use name]@hexbear.net
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          1 month ago

          The sprint and thrust-jump attack is very cool. High commitment, in exchange for some reach and a quick jump to safety you can follow with aerial techniques. Interesting platforming challenges too.

          This is my favorite thing about the game so far, how much it rewards you for going aggressive in combat. It turns the knockback in your favor cuz you can dash up in some bug’s face, land at least one strike, and they either back off or stay put to counter, either way the knockback gives you some breathing room.

          And yeah the parries… so good

          Love the combat. It reminds me of The Messenger, that game had equally amazing controls and movement, and when you really get going fast you can just fly through enemies… Silksong is more sparse with the encounters but the combat is so… elegant in a similar way. Love it!

      • insurgentrat [she/her, it/its]@hexbear.net
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        1 month ago

        I guess I’d also like to call out the music. In hollow knight the music made me yearn to discover the world and the lost and decaying beauty. Silksong has incredible sound design but so far the music hasn’t hit me in the same way.

        A shame, because I actually thought the intro sequence was really strong.