People argue over whether it was Escape from Tarkov or The Division, but Phantom Pain is the earliest example of this gameplay loop.
- Home base with upgrades you expand and improve your base.
- Set your loadout before going on an extraction mission into the zone.
- Extraction zone is a large open world map with memorable locations used for multiple incursions and different objective missions.
- Exits from the map are set locations.
- Gameplay loop is to get in, do a [thing], and get out.
MGS: Phantom Pain was the first extraction shooter. The only thing modern extraction shooters do that it does not is that they put multiple human players on the map simultaneously for a mixed pvpve environment whereas MGS was purely PVE.
Peacewalker was the blueprint
That one was on handheld right? Totally missed it. Never could justify the PSP.
I would suggest just watching the cutscenes on youtube, it’ll give you the rundown on who chico and paz were (the kids who die horribly in ground zeroes) but the gameplay is just an incomplete-feeling version of what MGS5 did (mostly because of how limited they were by the psp).
Just pick up the port on an emulator, that’s what i’ve been up to lately
Yeah, although it has HD versions on PS3 and 360 (and I’m guessing HD collection on PS4, etc. too?) Edit: I guess it’s only available on XB1 due to backwards compatibility and thus not on PS4.
the biggest difference is that the extraction is done with cartoon-ass balloons instead of having to fit everything in your backpack
Yeah I love it. I’ve always loved that MGS is an anime hidden behind the veneer of gritty military game.
contrasting something modern with MGS:5It’s wild having this realisation because the word didn’t come into use until like Tarkov or whatever but I’m playing it right now and it is 100% what we now call an extraction shooter.
When I read the title of this post I thought you were talking about how it was a military recruitment/kidnapping simulator. I have not played Tarkov
Felix mentioning that it’s a 10 year old game in that little podcast series really hurt lmao
Do you lose your gear when you die in Phantom Pain? I think that’s kind of a critical element.
Only whatever you’ve acquired on the current run. Home Base is too large an operation to “lose” gear featuring full scale weapons R&D let alone manufacturing. The game loop is there though, it’s definitely what I would call an extraction shooter, emphasis on the “extraction”.
Interestingly enough all extraction shooters heavily feature stealth gameplay so it sorta makes sense that Metal Gear hit this formula first.
The thing about “extraction” is that the risk/reward from the gear loss is fundamental to the actual genre’s gameplay. What do you invest by bringing it to a mission? Do you search for more to take back with you, putting everything on you at further risk? The extraction is a lifeline in that manner, and not just a finish line (wordplay not intended).
I don’t think that’s true. It’s like saying permadeath is fundamental to an RPG’s gameplay after only playing a Roguelike. Those are one form of RPG, but softer RPGs without permadeath are just as valid as RPGs.
The full loot loss generates tension and creates a scenario where building up your stockpile of weapons and equipment is a form of progression, that doesn’t have to be the only form of progression to an extraction shooter though, if other forms of progression are suitably fleshed out and developed then full loot loss is not a mandatory element. The full loot loss concept existing in those games while it doesn’t exist in Phantom Pain is indicative of those games evolving in the “Survival” genre space, influenced by DayZ, whereas Phantom Pain’s development towards this gameplay loot travelled down the stealth em up genre that was practically only populated by Metal Gear because they executed it so well that nobody else wanted to try and fall short.
Mgs v is an incredible game with an incredible story (yeah yeah I said it whatre you going to do about it)
Laugh at you. It wasn’t even finished.
It was finished in its entirety. What you feel missing is…
The Phantom Pain

More seriously I just can’t give the story any credit because it abruptly cuts off with lots of plot threads unresolved. A lot of what we got was good and the gameplay was great but imagine something like FF7 cutting off after disk 2 and ending.
I’m one of those crackpots who thinks the missing elements of the story add to the themes emphasized by the story. But I won’t disagree with you that this is most likely serious cope.
As mentioned by the chapo boys 4,PW, and 5 place enormous importance on themes over plot points and I think V pulls this approach off really well.
It’d be funny if that happened for the FF7 Reboots
It was not an extraction shooter it was a FSA game, Fulton Extraction Action
Man I loved the division







