People argue over whether it was Escape from Tarkov or The Division, but Phantom Pain is the earliest example of this gameplay loop.
- Home base with upgrades you expand and improve your base.
- Set your loadout before going on an extraction mission into the zone.
- Extraction zone is a large open world map with memorable locations used for multiple incursions and different objective missions.
- Exits from the map are set locations.
- Gameplay loop is to get in, do a [thing], and get out.
MGS: Phantom Pain was the first extraction shooter. The only thing modern extraction shooters do that it does not is that they put multiple human players on the map simultaneously for a mixed pvpve environment whereas MGS was purely PVE.


It’s wild having this realisation because the word didn’t come into use until like Tarkov or whatever but I’m playing it right now and it is 100% what we now call an extraction shooter.
When I read the title of this post I thought you were talking about how it was a military recruitment/kidnapping simulator. I have not played Tarkov
Felix mentioning that it’s a 10 year old game in that little podcast series really hurt lmao