The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 29 days agoThree developers' different philosophies on difficulty for their gamesimagemessage-square541linkfedilinkarrow-up1926arrow-down115
arrow-up1911arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 29 days agomessage-square541linkfedilink
minus-squareiegod@lemmy.ziplinkfedilinkEnglisharrow-up3arrow-down1·27 days agoA sidecar passenger will never get the experience of being in control of a supersport. The experience is not the same. They will never be the same.
minus-squareLucidNightmare@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1arrow-down1·27 days agoIt’s not about being the same. It’s about letting others join in on the fun however they can. Thats my whole point.
A sidecar passenger will never get the experience of being in control of a supersport. The experience is not the same. They will never be the same.
It’s not about being the same. It’s about letting others join in on the fun however they can. Thats my whole point.