The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 28 days agoThree developers' different philosophies on difficulty for their gamesimagemessage-square541linkfedilinkarrow-up1926arrow-down115
arrow-up1911arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 28 days agomessage-square541linkfedilink
minus-squareSoggy@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·27 days agoYeah. The human experience is not, cannot be, and should not be homogeneous.
minus-squareLucidNightmare@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1arrow-down3·27 days agoFind some humanity, buddy. It’ll do you better than this.
minus-squareSoggy@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·27 days agoYou should read “Harrison Bergeron”.
minus-squareLucidNightmare@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1arrow-down1·27 days agoIf that’s where you got the silly idea that life can’t be made easier for others when we can, I’m good.
Yeah. The human experience is not, cannot be, and should not be homogeneous.
Find some humanity, buddy. It’ll do you better than this.
You should read “Harrison Bergeron”.
If that’s where you got the silly idea that life can’t be made easier for others when we can, I’m good.