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Cake day: April 8th, 2024

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  • There’s been an interesting development; Krafton have responded with some pretty direct claims and the founders are suing.

    TL;DR the most important claim seems to be

    In particular, following the failure of Moonbreaker, KRAFTON asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project.

    Ever since the Doom Eternal Mick Gordon situation there has been several more controversies (Bayonetta’s VA pay comes to mind) where it seems the first person to make the claim is hiding something. Is it an attempt to control the narrative? It has always backfired so far so we’ll see if that trend continues.


  • Hi, someone who does make games here!

    Whilst there are some concerns with the interpretability of the movement, the reasoning I have seen pirate software give comes across as disingenuous. He explains the worst possible reading, and dismisses the entire movement rather than help guiding it in the right direction like someone in his position could do.

    The real reason people are mad at him is because he made some unnecessarily rude comments about the organiser and the movement as a whole, which was incredibly unprofessional and made a lot of people feel betrayed by openly siding with the same big studios that many people feel cheated by right now.

    If you happen to have any questions, feel free to reach out! This is an incredibly passionate subject for both players and developers alike, but a lot gets lost in the crossfire :)





  • Charzard4261@programming.devtomemes@lemmy.worldNice one
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    23 days ago

    When I first started my job, I was really anxious about being seen as “slacking off” whenever there was downtime (which is pretty frequent and can range from 10 minutes to two hours). That made it pretty exhausting, which in turn fed the anxiety because “how can doing nothing wear you out?”

    Luckily my colleagues and leads were great people and helped me get more comfortable with it, and I’m really grateful for that.






  • I’m so glad someone’s mentioned CrossCode! Such a wonderful experience from beginning to end. The world really feels alive with every inch of a mal being used to either enhance the story or hide a puzzle! I loved seeing chests and figuring out how to get to them across several maps.

    I’m really looking forward to their next project, Alabaster Dawn. I hope it’s just as good!


  • Of course nothing should be inflexible, but I’m just saying there’s no reason for every campaign to be derailed completely. If your players are actively going against the scenario something’s gone wrong. And yeah, if you give them the opportunity to do something, be prepared for it to happen and roll with the consequences.

    Unless you play low level John Does every time, characters should know stuff about the world they’ve lived in their whole lives. And if none of that ties into the scenario are you playing a campaign or in a sandbox?





  • I have extremely sensitive hearing. I can tell when there’s an animal scarer nearby, but

    This brings me to Microsoft Teams. You might have seen people mention that their dogs know when someone joins the call before they do. That’s because they introduced “ultrasonic howling” to detect if they’re in the same room as you, and mutes their mic.

    It hurts like fucking hell with headphones on.