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Cake day: 2023年11月7日

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  • its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

    its why for example, many 3rd party ports/remasters of old games use unity for example.

    Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.











  • Ai pcs are actually being bought. most of the pcs being used for local AI purposes are fully rammed out mac mini/studios or strix halo desktops, which are almost solely sold by smaller oems and are backed up.

    most AI pcs arent the ones the large oems clamour about (basically unused NPUs, and to a lesser extent, nvidia based computers with high vram gpus)

    the latter doesnt offer the vram required for the people who want to do in house Ai.