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Joined 2 years ago
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Cake day: June 2nd, 2023

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  • Illustration. It isn’t a thing where I’m at, and settled for graphic design (which is still barely a thing here). After graduation I applied for scholarships abroad, and got accepted on a full ride in a private university in Hamburg for illustration.

    Weeks before I was supposed to leave I got cold feet and looked up all the info I could about the university. Turns out it’s a scam, the degree’s worth fuck all, and the university seemed to have this MO of recruiting aspiring legal migrants from third world countries (like myself) into its curriculum, voiding their scholarship, offering shit education, and charging exorbitant rates until they leave or graduate.

    I was despondent for months since this seemed to be my big break after a pretty tough few months. Then AI image generation took off.

    I’m okay at illustrating characters, but it’s immediately obvious I’ve learnt by myself and have done very little diligent study on the topic. My inexperience, how prevalent AI images are, and the uphill battle that gaining clients is, are keeping me away from trying again.



  • Moonguide@lemmy.mltogames@hexbear.netSteam Summer Sale suggestions?
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    20 days ago

    And pretty easy to mod to boot, with a ton of mods ranging from extending what’s available in the game already (like adding all weapon types and magic from the meadows biome and above) to game changing systems like classes, abilities, and perks.

    It feels like the middle point between Minecraft and Terraria, with a smooth progression curve with clear checkpoints to guide the player through the tech stages while offering some homesteading and down time activities.

    It pretty much entirely replaced Minecraft and Terraria for me due to those reasons. Plus, building in Valheim is pretty satisfying. Much prefer having material limitations as opposed to the other two’s gravity defying builds.

    Only wish it was a bit more optimized, because my builds tend to be tall and dense and the game really doesn’t like it. And modding could be handled better I guess, Zomboid took a page off of Rimworld’s approach to the workshop and Valheim could do that as well.







  • Moonguide@lemmy.mltoADHD memes@lemmy.dbzer0.comHunger
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    29 days ago

    My nickname among my friends is derived from the word wikipedia, because I often have read something related to the conversational topic.

    Doesn’t mean I remember everything, or anything for that matter. Most of the time I just remember that I read about it somewhere, and quickly read up again, barring a handful of topics (that have been hyperfixations in the past).



  • Oh I’ve taken that into account, lol. Things will happen in the story even if the players aren’t there to see it, because of faction Clocks (though those will tick if the players do things in quests that would benefit any of the three factions, not through time). I think I got my bases covered with enough brush strokes that I can spin up some bullshit to bring it all back to the main story if necessary.

    And yeah, I see your point. I’m doing that, though, lol. Besides the enemy mobs which I’ll need for/if they decide to go a random cave or something, I’m only doing stuff I’ll need in the first 5 sessions. Maps, characters, and narrative aid artwork that might/will be used afterwards will be done then. Most of the stuff already done will be reused later (unless the players decide to start killing people out of the blue), but they might see all of that stuff early on, barring one or two characters.


  • This. I like DMing for ttrpgs, and I love drawing and painting. You’d think I’d be extatic about prepping homebrew and assets for a digitally run Savage Worlds campaign set Tamriel (or a weird homebrew mix of cyberpunk and vampire the masquerade), the truth is I’m more than just a bit burned out.

    I want to start the campaign now, and I’ve had the story and characters ready to go for a month now, but prepping all those art assets has been tedious. So far I’ve done about 20+ tokens, 5+ maps, 15 character portraits, and some 10 general purpose pieces to aid narration. I got about 7 tokens left and I’m done, and I can barely get one out a day, every other day.

    The worst thing is I have a very clear idea of what I want the campaign to look like and I’ve already made concessions by using RPG Engine to design my maps instead of doing it all by hand and just retouching it later. I don’t want to make any more concessions, so I’m SOL.


  • Finally beat Half-Sword’s demo today, avoiding polearms because they’re a crutch of mine. Took me 36h, and the reward was definitely not worth it but it was very fun. I’ve wanted a physics based fighting game for a while.

    Other than that, ArmA Reforger with the fellas, Tainted Grail, and Rimworld.

    Edit: oh, forgot. Finishing my prep for a Savage Worlds campaign set in Tamriel. I’m feeling kinda burnt out on prep since I had to do a fair amount of homebrew and a lot of hand drawn art (fuck AI), but I think it’ll be fun. Hopefully my players are half as invested in it as I am, though their excitement might’ve waivered somewhat due to the time it took to prep it.