• 17 Posts
  • 255 Comments
Joined 2 years ago
cake
Cake day: June 30th, 2023

help-circle
  • There was quite a bit of trendy EA-hate. Some of the criticisms were well deserved though. The game was plagued with severe technical issues at launch: the multiplayer was especially busted.

    Also the open world map feels much too small when compared to similar games. I remember the disappoint I felt when I realized “oh this is not the first zone, this is THE zone”.

    Regardless, I also played Destiny (2) ; while I have to admit it is a better product, I enjoyed Anthem more.









  • I would argue that a platform mascot has to stay exclusive (or near-exclusive to allow for some weird spinoffs). This would trim down your list significantly: no Doomguy, no Gordon, no Geralt…

    In fact none of the big ones would make the cut. Maybe Jill of the Jungle (and Jazz Jackrabbit ?), but they do not have many games to their names. Note even the Elite iconic Cobra ship would fit the bill, as Elite Dangerous was released on consoles.









  • NeryK@sh.itjust.workstoGames@lemmy.worldSteamdeck or....
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    2
    ·
    edit-2
    2 months ago

    I’m going to go against the general consensus here and say you would probably be better served buying a Switch 2. The Steam Deck is awesome but it is bulkier, has less battery life, and is overall less suited for a “pick up, play 10mins and toss is back” usage.

    However if you are up for some occasional tinkering, the SD is far more versatile than the Switch and could even replace your laptop depending on your use-cases.



  • NeryK@sh.itjust.workstoPC Gaming@lemmy.caDeliver At All Costs - Epic Store Giveaway
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    edit-2
    2 months ago

    That’s odd, today’s the release of the game on all platforms and they give it away on EGS.

    Rationale

    For some background information on this: A year ago or more, we sent Epic an alpha, and they loved it. It was the first time we’d shared and received feedback on the game, so it was quite the morale booster for the team. They have a program where there’s a kind of “game of the week” on the storefront. We were offered to take part in it for modest compensation, which was an exciting prospect for us, as they typically reach quite a large number of players with this. And we want nothing more than to bring our game to as many people as possible. It’s for a very limited time, though.

    Game development is a tough business (especially now). We’re hoping to reach a massive audience who will become champions for the game and help it spread through word of mouth, ultimately driving sales.

    We hope fans will support us so that we can finance our next title, as our ambition is to build a franchise of truly crazy and ambitious games. 😊 Deliver At All Costs is just the beginning, we have something even crazier in the pipeline, though we’re many years away from that. 🤫

    Daniel Nielsen Game Director Far Out Games