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Joined 2 years ago
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Cake day: July 1st, 2023

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  • Yes!! That said, that Genie SIM started my love affair with not giving a fuck and writing multipage messages, which at the time was a bit of a “fuck you” to folk whose phones didn’t like them one bit and presented them as individual messages in their inbox.

    Didn’t need the double ticks in those days, bitch we had read receipts and awwww yeah you had a message to prove you were left on read 😂


  • When entry level mobile phones became mainstream in the UK (probably around 2000, around the time of the Nokia 3210/3310), SMS were charged at 10p/12p a pop.

    Around a year or two later, a mobile network (O2 for the fellow Brits when they changed from Cellnet) kicked off their online offerings with a Genie SIM, which allowed for a whopping 300 free text messages if you applied £15 credit in a month, which remained for calls while you still had an allowance. Data was delivered over dialup at the time. GPRS was far too fancy for data.

    My social life went to another gear after that. At least until mid month when my free messages and minutes evaporated.


  • Nice one dude. I watched the qual live, but honestly most times I watch the praccy, qual, and race highlights on the Formula 1 YouTube channel now. They’re pretty good at getting the highlights up within an hour, so it’s not a mega drama to dodge spoilers.

    They generally put highlights of the F2 and F3 up as well which is always a good waste of twenty minutes each day.

    Hopefully the rest of your week stays unremarkable!



  • There’s been a pivot away from “classic” speedruns games over the last few years - I get that Doom or Sonic 2 or Goldeneye or other 90s games aren’t guaranteed a place every year, but it seems like the games that kicked off the speedrun scene are often overlooked these days.

    That said, there is Quake, and there is SMB3 where I dont know who the runner is but that couch is a banger.

    I was looking forward to seeing Still Wakes The Deep runs, but I find them really… unexciting, I think is the sentiment. Like the 2016 Doom onwards, the runs are technically outstanding, but there’s a lot of walking on invisible geometry with collision detection, or random tricks like railboosting in Doom that seems to break a game. I get that that is an entirely subjective opinion though, maybe I’m more suited to No Major Glitches runs!


  • I think both can be useful.

    The most effective speed management I’ve seen are the average speed camera zones. There’s a 50+ mile stretch with a 70mph limit near me, and very few (if any) folk ignore them and exceed the limit - as opposed to static cameras which involve someone doing excess speed; slamming on the anchors on approach to the camera; before hooning it back up to whatever speed they were doing before.

    The downside to avg speed zones is that it encourages drivers to pop on a cruise control technology and zone out, but then I would imagine that people in that category would tune out on cruise control whether they were in a speed zone or not.