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Cake day: October 6th, 2023

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  • The Netherlands has a huge grid capacity issue, but there are two much more relevant problems stopping the growth of renewable power: space and the fact that the earth is round.

    The Netherlands is the most densely populated large country in Europe. Wind turbines take up quite a bit of space, and we’ve got a very large part of the country covered with stuff already. There isn’t much room for new wind parks. There is also a steady expansion there already, and we don’t have unlimited will turbine builders either.

    The problem with solar is that we already have a lot of solar. Solar panels all produce the most power at the same time, which often causes an excess of electricity turning the price negative, meaning producers will turn their plants off. So a solar park will stop producing exactly when it would have been most profitable otherwise. This means the return on investment is significantly lower, below other safe investments, so people will just invest elsewhere…

    And private solar panels suffer from the same issue,along energy companies charge extra to compensate for fixed-rate contracts, making them much less financially appealing for people.






  • Playing D&D nonstop seems like a logistic challenge to say the least.

    What I strongly dislike about super-lethal games is that the less leeway you give characters, the less room there is for tactically-suboptimal-but-roleplay-superior actions.

    My Dwarf hates goblins, so what does he do when he’s down to 2hp, the cleric has healing magic and the rogue has four arrows aimed at the goblin leader? Well, he’s going to charge, of course, and if the the rogue shoots first, they’re going to have An Issue later. But if your game is super lethal, I’m either not going to get invested in a character, or i’m going to play this RPG like a tactical tabletop game.