Having fun building Wolf and GOW

  • 8 Posts
  • 53 Comments
Joined 3 years ago
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Cake day: June 19th, 2023

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  • Shameless plug: I’m the main developer of Games on Whales.

    I’ve built Wolf exactly because of those shortcomings of other solutions: it runs fully headless, spins up virtual Wayland desktops that matches the resolution/FPS that’s requested from the clients and everything runs in Docker so it doesn’t pollute your host OS (just your HDD).

    I’m currently working on a massive performance improvement in this PR if you’d like to try it, I’d suggest to pick that tag.







  • Is each “game entry” in moonlight a shared instance?

    Quite the opposite, at the moment each Moonlight client will have a completely isolated session and they can play different games. This obviously defeats co-op which is something that I’d like to work on by adding proper user management and a remote UI in the next release.

    How would I go about making a generic linux desktop from a given Linux distro?

    In our latest images we have default support for Sway, you could easily expand that base Dockeer image with all the apps you need or make a different image with the DE that you’d like to use. The project is very open ended and only a few base components are needed in order for any image to be streamed to a remote client.