I am Glitch Daracova, the breachforged cyberdragon, an immortal god to which age has no meaning. Fear me and despair. If you’re lost, consult my lore (hyperlink missing). My pronouns are Maj/Majs—short for ‘majestic,’ regal and divine, as in “Maj rules majs kingdom.”

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Cake day: March 20th, 2024

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  • glitchdx@lemmy.worldtoComic Strips@lemmy.worldMcDoonolds
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    13 hours ago

    hunger is the best seasoning.

    It’s been a long time since I’ve been in a mc d’s, but when I used to frequent them it was because there weren’t other options around. I do fondly remember their anus burger as being moderately palatable to my (at the time) minimum wage worker self. I’m sure if I tried it again today I’d vomit. These days I prefer my greasy burger fix from bars, I know it will be good because they can’t stay in business with bad food.








  • Since you’re being reasonable again, I’ll answer.

    Perhaps “demanded” was the wrong word to use. It got the wrong point across. You did not explicitly ask for it, but rather strongly implied that you wanted the other guy’s argument to be a certain way. (your comment I am referring to is quoted below). Ultimately, you were right, as the plot has thickened over the past 2 hours. In another comment the other guy agreed with the explanation I provided, and used that to claim that proc gen and gen ai are effectively the same (a claim that I disputed in another another comment). So on this point, you win. It was I who misunderstood the other guy’s argument.

    I feel like it does. theunknownmuncher thinks it’s somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they’re equivalent in some way. As if the reason people don’t like generative AI is because it makes bad games.




  • Point not proven.

    There are many reasons why people in general actively dislike generative ai. Many of those reasons have to do with the creation of the ai (including environmental damage and harm to artists, and more besides), and are applicable regardless of the quality of the end product.

    Furthermore, using generative ai does tend to make the end product worse, regardless of what that product is. This does not mean that it is impossible to make good shit with ai, nor does it mean that ai only makes good shit. There’s nuance to the issue that is often ignored.

    Furthermore again, there is bandwagonning happening in the hate of ai. However, just begause bandwagonning is a logical fallacy, does not automatically make the arguments wrong (see the fallacy fallacy).

    Furthermore the third, developers absolutely can be held at fault for using generative ai. Valve demands ai use be disclosed, they didn’t comply, ipso facto, devs are at fault. However, not all fault is equal. The example being discussed in the original post is much less egregious than most in my opinion. It’s not like they ai generated the entire game asset by asset.

    I had another point but already forgot what it was so I’ll leave it at that for now.