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Joined 2 years ago
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Cake day: June 4th, 2023

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    1. Monetization Strategies: If Godot’s asset store adopts aggressive monetization strategies similar to those seen in other platforms, it could alienate developers and users. This includes high fees for asset sales or restrictive policies that limit creators’ earnings.

    2. Quality Control: A decline in the quality of assets available, either through a lack of curation or an influx of low-quality submissions, can diminish the value of the asset store. This could lead to frustration among users seeking reliable resources.

    3. Community Trust: The perception of a platform’s integrity is crucial. If developers feel that the asset store prioritizes profit over community support, it could lead to a loss of trust and engagement.

    4. Comparison with Other Platforms: Observing the trajectory of other game engines, like Unity, can provide insights. If Godot’s asset store begins to mirror the negative aspects of those platforms, it could signal a shift in its community dynamics.

    5. Feedback and Adaptation: The response of the Godot community to the new asset store will be critical. If the developers are responsive to feedback and prioritize the needs of their users, it may mitigate concerns about enshittification.