Pteryx the Puzzle Secretary

A roleplayer frustrated at the structure of our society. She/her.

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Joined 3 年前
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Cake day: 2023年1月7日

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  • This also relates to my mention elsewhere in this discussion of what used to be called “special snowflakes” (before the birdsite ruined the word “snowflake”). Some people want novelty and creativity above all in their RP, and that doesn’t always come with a sense for how to balance that with intended theme or tone. And as you point out, if *no one* is playing things remotely straight, things can become farcical, or at least like an “Oops! All Foils” situation with no requisite normal.


  • It used to be that the opposite of “crunch” was “fluff”. These days, instead of “fluff”, people say “lore” — definitely a more respectful term for worldbuilding, metaplot, and the like than “fluff”, which has implications of filler.

    Nowadays, rather than contracting “crunch” with “fluff/lore”, people are more likely to contrast it with being rules-lite.


  • It could also be applied to the “Chaotic Stupid” interpretation of Chaotic Neutral.

    …Which does bring up the “stupid” alignments topic in general. There’s also “Lawful Stupid” (being an asshole enforcer of rules and laws beyond all reason; one of the more infamous ways to play a paladin), “Stupid Good” (“I’m sure the dark lord is just lonely and needs a friend!”), and “Stupid Evil” (being malicious and destructive in ways that don’t serve one’s interests and might even endanger oneself).


  • “Special snowflake” used to be a common, if mildly derisive, way to describe players who sought to play unique characters, or the characters so played. Such players often wanted to portray new types of characters, though they were often accused of just trying to hog attention or disrupt the game world’s verisimilitude.

    “Special snowflake” fell into disuse rapidly in the 2010s when political discourse on social media *utterly ruined* the word “snowflake”.







  • Not everyone “in our hobby” is actually deep into it like us, nor do non-D&D games have multi-million-dollar marketing machines so people outside of the inner circle actually understand that these games exist. And remember, this was before it was common knowledge that EVERYTHING has a community online. They might well have honestly thought that if it’s not advertised, it doesn’t exist, and therefore their game was totally the first competition for D&D EVAR (when it absolutely wasn’t).


  • Given that almost no games other than D&D, Vampire (and perhaps other WoD games), and *maybe* Call of Cthulhu made it into general public awareness, and that indeed many people didn’t (and still don’t!) recognize that there is an actual category of analog games called “RPGs”, it’s not so weird in context.

    I’ll note that the 90s is also when the fight over the term “RPG” between CRPGs and TTRPGs really started causing our hobby problems.



  • It’s not that he replaced it, it’s that he built on it. The Reverse Three Clue Rule used in his node-based design articles (“if the players have at least three clues, they’ll draw at least one conclusion”) is a corollary, not a refutation of his previous advice.

    The main way it’s changed since he wrote this article (and since he wrote his Node-Based Design series, for that matter) is that he distinguishes between clues and leads, which he didn’t at the time.